The minds behind Nintendo’s biggest games discuss their favorite moments.
Following both games receiving honors at this year’s Game Awards, we spoke to Mario Odyssey producer Yoshiaki Koizumi as well as Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma about their favorite parts of each other’s games.
“I think for me, the parts where you’re able to go from 3D into 2D and go into the wall and it becomes the old school style,” Fujibayashi told IGN about Mario. “I especially liked where it looks like there’s nowhere to go, but then the walls curve around. It was super unique. It actually reminded me a bit of Zelda.”
“That’s the kind of thing that we wouldn’t be able to do in a game like Breath of the Wild,” he continued. “It’s something that only fits in the wackier Mario world. So I thought that was really cool.”
“Mario can put so many ideas in. I’m kind of jealous of it,” Aonuma added jokingly.
Meanwhile, Mr. Koizumi says he enjoyed the exploration aspect of Breath of the Wild most of all.
“I think my favorite part of the game was when I finally climbed the highest mountain in the land,” Koizumi told IGN. “Having worked on Zelda games myself, I always wanted to create climbable environments, but I had to promise not to.”
“But really, being on top of that mountain, just the place itself was very impressive,” he said. “I feel drawn to the mountains. It was really nice.”
Koizumi wasn’t the only one who appreciated Breath of the Wild, which we recently announced as the winner of IGN’s Game of the Year 2017 with Super Mario Odyssey as runner-up.
For more from the developers behind Zelda, read about why you can’t pet the dogs in Breath of the Wild, how Breath of the Wild’s cut dual Hookshots had Link swinging “like Spider-Man,” and what Fujibayashi told us about having “lots of ideas” for new Zelda content.